


That's great news for the game's open-world action. Flying a massive blimp from one corner of the map to the other, dipping and rising in altitude all along the way, didn't cause a single hiccup or popped-in background element. In my testing, I never stumbled upon any Assassin's Creed-esque glitches within the upgraded Los Santos. Prior consoles already did a bang-up job handling this game's massive county, between its mountainous prairies and its pedestrian-loaded alleyways, but now, you can really tear across the virtual landscape. Instead, switch from Franklin to Michael to Trevor as quickly as you can, and watch your console dump the current locale and reload nearby environs across the virtual city of Los Santos. It's still impressive to see how effortlessly the game juggles three playable protagonists, often during the same mission, to organically grow the game's playground of mayhem. Last year's best-seller has returned with its massive single-player killing spree intact, still asking players to hop between the lives of a young-gun car thief, a meth-addled psychopath, and a mobster in the middle of a mid-life crisis. In our 2013 review of the PlayStation 3 version, we offered wishful thinking: "A new version of the game on next-gen consoles or the PC would no doubt fix issues and really set mouths drooling." One year later, the game that brought older consoles to their half-a-gig-of-RAM knees has returned, hitting most of the wish list checkmarks: 1080p resolution, smoother frame rates, multiple types of anti-aliasing, updated assets, and a bit of new content to boot. Those who had already been down these roads, though, rightly balked at the idea of paying $40 to $60 just for higher resolutions and bouncier hair physics.Įven before this trend became apparent, we expected-and hoped for- Grand Theft Auto V to join the remastering party. The results of such remasters have been solid enough, especially for anybody who missed games like Tomb Raider, The Last of Us, and Metro: Last Light the first time around.

Developers squeezed these games onto the wimpy, low-RAM consoles of the day by making some sacrifices-frame rate, texture size, resolution, anti-aliasing-all the while holding onto code that would shine on current-day hardware with only a few tweaks. While they were built on the Xbox 360 and PS3, such games were obviously made with an eye to be easily upgraded to the Xbox One and PlayStation 4, complete with detailed characters and worlds full of robust geometry. Blame that on the long tail of the last console generation, which ended with a focus on games built to be easily scalable.

Video game remakes are far from new-no one forgets when Super Mario All-Stars took the trend mainstream in 1993-but this year seems particularly packed with old games being repurposed for new hardware.
